In fact, I still have ioquake3 installed on my home machines (I even have an SD card with a preconfigured image for the Raspberry Pi), and given enough free time (which is quite seldom these days) I will play a couple of hours every few months as a sort of extremely invigorating stress relief. In fact, statistically, these days I don’t play at all, but a I spent a lot of time playing QuakeWorld through modem and ISDN dial-up connections, and enough Quake III Arena over cable and DSL to literally play some levels by ear (you can anticipate other players’ moves by listening for item respawns and pickups). Obviously, latency is a major topic here, and has a profound influence on both parts of the equation (there are also a lot of other challenges like bandwidth, capacity, etc., but I’ll get into those later). NVIDIA’s service is in beta, and relies on two things: data center deployments in several US and EU locations, and a finely tuned streaming protocol (with clients for PC, Mac and their own hardware). What got me interested in GeForce NOW in the first place is that it promised hassle-free access to a few select games I cannot play on my Mac at all, like Quake Champions, which I only managed to install (but hardly play) in a Parallels VM a year back. There have been many attempts at launching game streaming services in the past–some by labels, some by third-parties, and even some by carriers 1. That e-mail almost single-handedly prevented me from finishing last week’s post, but provided so much fun that I just had to write something about their service from the perspective of a (nearly) retired FPS gamer. 12 min read Playing Quake Champions On Your Mac with NVIDIA Geforce NOWĪ few days ago, amidst some home automation hacking, I got an e-mail that gave me pause: it was the confirmation I’d been accepted into the NVIDIA GeForce NOW beta, which I’d applied for a few months ago but promptly forgot about.
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